FREE STUFF
Script only Elevator Resource This script only Elevator Resource only you to put on elevator into your game
AStar Pathfinder Test Application This application allows you to load in a 2D map that has nodes marked, and then using A-Star path finding, find the most direct route between 2 nodes.
Printer Fax DTS model Made in 3dsmax 6 incudes: dts, png, jpg, max and psd files
Watercooler with transparent bubble Made in 3dsmax 6 incudes: dts, png, jpg, max and psd files

Script only Elevator Resource

This script only Elevator Resource allows you to put an elevator into your game

Since it's script only it doesn't use moving platforms, instead it waits for bit once the doors have closed and then teleports everything inside to the selected floor. Each floor has an identical 'elevator inside' on it.

There are a couple of limitations
- It's for single player use only although it could easily be modified for network play.
- Static objects won't move in the elevator and will have to be duplicated in each of the elevator insides.
- Decals don't move in the elevator
- The elevator needs to be orientated N, S, E or W to the map.
- The elevator needs to be box shaped

The sliding doors use Mark Holcomb's scripted door resource.

This is the basic version. Future versions will include sound.

Download scripts only

Download scripts, demo level plus all supporting artwork (6MB)

The demo level is based on the tutorial.base and has a fulling working elevator so you can see how to implement the scripts and objects


Click here for more screenshots

AStar Pathfinder Test Application

Download

This application allows you to load in a 2D map that has nodes marked, and then using A-Star path finding, find the most direct route between 2 nodes.

To run the application launch AI_Test.exe

CREATING THE MAP
- The map will need to be saved as 24Bit .bmp file

- You may need to copy the image into MSPaint and save has .bmp due to incompatability of .bmp format from other applications. (You will have to do this if you are using
Photoshop)

- Open areas must be white (ffffff),
Impassible areas must be black (000000)

- Nodes are placed as single pixels of any color other than black or white. The test map has nodes placed in different colors to allow for node groupings. (This will be
implemented later)

LOADING AND SAVING
- There are 2 files that need to be loaded before an A-Star search can performed
1. The map file (.bmp)
2. The Node File

- These are loaded and saved via the File drop-down menu

NOTE: There are demo bmp and node files included in the zip


CREATING A NODE FILE
- To generate a Node file for your map
1. Load in your map
2. Click the 'Find Nodes' button to find all the nodes
3. Click the 'Build Paths' button to find all the pathways between the nodes

You might want to open the Message Console by clicking on the 'Messages' button so that you can see what's happening.
Finding all the pathways may take several minutes.

4. Save the Node file using File->Save Nodes - this way you won't need to go through this search process again.

SELECTING NODES
- Clicking on a node in the display area will show that node and all the nodes that it connects to
- 'Show All Nodes' will show the location of all the nodes found on the map
- 'Show All Pathways' will show all nodes and pathways on the map
- 'Clear All' will show only the map (as it was loaded from .bmp file)
- 'Show Last Search' will show the results of the last A-Star search

PERFORMING A SEARCH
- Click on a node on the map and click 'Set' next to the Start Node edit box
- Click on another node and click 'Set' next to the End Node edit box
- Click Search - you will see the how the search takes place.
(Note actual search time without visual representation will be a fraction of this search time)

STATISTICS
- Selecting 'Statistics' from the menu bar will open the Statisics dialog. Details of a node selected on the map will be loaded in the dialog
- You can manually enter the UID of a node to select it
- Individual pathways (listed by the UID of the destination node) can also be highlighted on the map by clicking the UID in the list box

 


Printer Fax DTS model

Download

Made in 3dsmax 6
incudes: dts, png, jpg, max and psd files

NOTE: If you're concerned with copyright issues (ie. you're going for a commercial release) you might want to redo/retouch the textures for the control panel, front/back and feed tray as these were lifted off the web.


Free watercooler with transparent bubble.

Download

dts, jpg, png, max and psd files included.

All original art. Use in your games and/or edit as you like.


Free Stuff: Art assets, 3d models, textures, scripts, AI, applications, tutorials for game development (Mirror).